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Old 06-01-2009, 12:18 AM   #41 (permalink)
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Default Re: *sigh* yes...

OK, I've got a more accurate and simpler mesh.
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Old 06-01-2009, 05:34 AM   #42 (permalink)
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Default Re: *sigh* yes...

Very nice. When I was trying to build it, I was drawing individual polygons for each surface because it looked deceptively simple. The back end was a beast, and attempting any kind of curves (I could do rudimentary splines) just got me frustrated.
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Old 06-06-2009, 07:42 PM   #43 (permalink)
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Default Re: *sigh* yes...

Got some reference material for the rock thingy?
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Old 06-07-2009, 06:58 AM   #44 (permalink)
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Default Re: *sigh* yes...

http://www.geocities.com/phineasbg/rockdraw1.gif

i like the bottom one. especially with the elongated jaw. like in "the mummy", i can see it roaring...
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Old 06-07-2009, 09:27 AM   #45 (permalink)
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Default Re: *sigh* yes...

Is there any live action material that it needs to match up with? Or can I be a little creative with it?
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Old 06-07-2009, 10:41 AM   #46 (permalink)
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Default Re: *sigh* yes...

there are some shitty deleted scenes on the dvd, but they didn't really go with that design, so knock yourself out.
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Old 06-07-2009, 10:44 PM   #47 (permalink)
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Default Re: *sigh* yes...

Erm...just to warn you...the shuttlecraft's up to about 40,000 polys and I haven't even done the Warp engines yet...
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Old 06-08-2009, 05:23 AM   #48 (permalink)
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Default Re: *sigh* yes...

Holy rendering times Batman!
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Old 06-08-2009, 05:57 AM   #49 (permalink)
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Default Re: *sigh* yes...

Quote:
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Erm...just to warn you...the shuttlecraft's up to about 40,000 polys and I haven't even done the Warp engines yet...
lol is it really that complex? it looks so simple...
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Old 06-08-2009, 01:04 PM   #50 (permalink)
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Default Re: *sigh* yes...

Ahhh, sure it looks simple, but Cymro's doing it "right"
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